- 1.
Alchemy System Overhaul
– Race resistances have been removed from the alchemy system.
– New bonuses include: INT, STR, DEX, and Skill Damage Resistance.
– Any existing dragon stones with race resistance have been automatically converted to reflect this change.
- 2.
Partial Fix for PvP Damage
– PvP damage scaling has been adjusted. More balance, less chaos. Still deadly.
- 3.
PvM Damage Fixed (0 DMG Bug)
– Players using Supreme+ accessories no longer deal 0 damage.
– All bosses and stones are now vulnerable as intended.
– Some boss HP has been reduced to aid lower-level players.
- 4.
Garnet & Sapphire Boxes Update
– Garnet, Intermediate, Beginner, and Sapphire boxes have been removed from the Aegis Store.
– All players will receive 7x Garnet Boxes on login.
– Garnet Boxes are also available from the Iron Chest at the Aegis Store NPC.
– Old Sapphire Accessories can be exchanged for 1,000 Aegis Coins (ONE full set only!) via a GM.
– Still holding old boxes? Talk to a GM to get them converted. No hoarding. No cheating.
- 5.
Upgrade-to-Aegis Exchange Removed
– Panda NPC will no longer convert upgrade items to Aegis Coins.
- 6.
Grotto of Exile — XP Tripled
– XP gains have been tripled.
– Players can now level up to Lv. 4000 in this map.
- 7.
Exclusive Amulet Rework
– Exclusive Amulets now grant 1,600,000 HP (up from 600,000).
– This change is automatic. Nothing to do. Just enjoy the buff.
- 8.
Bugfix — Spears & Spirit Stones
– Spears can now have Spirit Stones socketed correctly.
- 9.
Boss Fix — Ossarion Adjusted
– The Ossarion boss has been tweaked and rebalanced.
- 10.
PvM Restriction Removed in PvP
– You can now attack players even with PvM gear equipped.
- 11.
PvP Points System Update
– PvP Points can now be earned on any map.
– Kill cooldown increased to 10 minutes per kill.
– Dedicated PvP Map has been removed.
- 12.
Pet System Known Issue
– After teleporting, only 1 pet spawns instead of multiple.
– We are actively working on a fix. No need to report it again.
- 13.
Magic Stones Removed
– All Magic Stones have been cleared from inventories.
– You can repurchase them from the General Store.
- 14.
Bugfix — Full PvM Weapon Box
– This box now properly gives the 500 average damage weapon.
- 15.
Bugfix — Cor Draconis Stack Issue
– Cor Draconis now stacks as intended. No more clutter.
- 16.
Rune Upgrades — New Tier Added
– Added 5 new upgrades for each rune.
– Materials are obtained from Thousand Chambers of Doom.
– WARNING: Upgrades can fail. Use Magic Stones to protect your runes.
- 17.
New Gear Drop — Mounts, Pets & Amulets
– Double bonus versions of current pets/mounts/amulets added.
– Dropped by Ossarion, the final boss of Thousand Chambers of Doom.
– Drop chance is NOT 100%. Good luck!
- 18.
Battlepasses — Beginner & Advanced
– Two new Battlepasses introduced.
– Can be purchased from Itemshop or obtained by:
Beginner: Plant Boss
Advanced: Guild Wars (1 per participating guild)
– Battlepasses offer powerful items for both new and experienced players.
– View their full rewards in the item description.
Guild Wars Penalty
– The Top 3 Guilds that do NOT participate in Guild Wars will now be penalized with -100 Guild Points.
– No excuses. You’re top — you show up.
Guild Tag System
– Guilds owning at least 1 Advanced Battlepass can now request a Guild Tag.
– Tags are only allowed if the guild is in the Top 3.
Drop below Top 3 = tag removed.
– Tags apply to guild name and all members.
– The Guild Leader decides the tag. No favorites — all or nothing.
– Tags are added once a week.
– If a tagged player leaves the guild, the leader must notify staff to remove their tag.
– Tags must be 2–3 characters max (e.g. AEG, WAR, etc.)
– Think sharp. Think iconic. This is your flag in battle.
In recent weeks, we’ve been deep in analysis and testing. Here’s the deal:
- 1. Game Source Change Incoming
– We’re working on replacing the current source — for better performance, fewer crashes, and long-term server stability.
– This won’t affect your progress or gameplay. Just smoother everything.
- 2. Gameplay Rework Ahead
– Yes, we heard you — inflation is insane, and gameplay feels stale.
– We’ll be adding Quality-of-Life features, new systems, interactive dungeons, events, and reusing old upgrade items for relevant rewards.
- 3. PvM/PvP Balance
– We won’t ruin AFK farming, but we will start rewarding active players.
– PvP will become more cosmetic-based (skins, visuals), so PvM lovers can chill without pressure.
- 4. Damage Scaling Overhaul (Soon)
– Current high-damage values are being rebalanced.
Example: Instead of 1 Billion DMG vs 2B HP Boss →
You’ll deal 1 Million DMG vs 100M HP Boss.
Same ratio. Cleaner numbers. Easier to balance and manage.
– We want it big, flashy — but manageable.